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One of the requirements in modern avionics is to provide
accurate and detailed information to the pilot. It is
often achieved through a high resolution CRT or LCD
display with a fast refresh rate. The resolution of the
display is essential to provide enough visual cues to the
pilot when information is changing, such as any
displacement of a "drawn" needle, even in the tenths of a
degree. One limitation of the simulated cockpit panel is
that the avionics are often displayed at a fraction of
their real world resolution, even on a separate monitor
configuration. This leads to poor and/or not detailed
enough visual cues to spot any displacement of graphics
elements (they are bound to a 1 screen pixel resolution
for their movement). Also, all the Flight Simulator
products rely on the underlying Windows technology (GDI
API) to render graphics elements. These are often exhibited
with "jaggies" when lines are drawn in simulated CRT
displays such as Primary Flight Displays as found in Boeing
or Airbus software simulations. Not realistic isn't it?
This also leads to poor performance even on P4 class
computers because the Windows GDI API is not designed for
real time graphics when the computer is competing from
Flight Simulator DirectX context to Windows GDI context.
Don't seek any further if your frame rate drops by 25% when
using such an add-on. The hype is now on GDI+, but even if
it features anti aliased line display, it still lacks the
sub-pixel resolution necessary to down sample a simulated
avionics screen resolution down to its displayed size on a
computer screen.
Without requiring a second networked PC and to provide a
true to life experience to the virtual pilot, we have
designed True Display XP, a set of design methods and
programming tools to provide a fine rendition of any
displayed element up to one hundredth of a degree at any
Flight Simulator screen resolution, with virtually no
impact to the Flight Simulator frame rate! Another
advantage of our proprietary technology is to allow
multiple instances of the same gauge to be displayed at
the same time on screen.
True Display XP is not only a graphic programming tool,
but a comprehensive set of techniques to properly render
any single gauge element as it would be seen from the real
cockpit.
The cockpit panel and its avionics are featured not only
to show current flying parameters, but also to provide
information about the aircraft subsystems to the pilot. A
simple value on a display means many subsystem
interactions "behind the scene". Pretending offering a
simulation of an aircraft without such subsystems designed
is less than what our customers expect from us. We have
built upon our advanced and unique GPS expertise to
further extend the possibilities of the simulated avionics
while lessening the Flight Simulator SDK limitations.
In that respect, not only are the avionics components accurately depicting what they would in the real world,
but they also interact on their sub systems layers. This
dramatically improves the overall simulated experience to
the levels of Airliner simulations, at a fraction of the
development cost. In addition, our technology allows the
design of new sets of Avionics systems only available in
real aircraft. One such example is how our GPS products
are driving any default CDI gauge with the correct
deflection scale based on the actual flight phase!
This quantum leap in simulated avionics to the PC desktop
is twofold: provide the best overall experience to the
virtual pilot while not sacrificing authenticity and extend
the reach of one's knowledge to avionics systems.
As an example, "shooting" an ILS approach will be easier
since you'll be able to monitor the fine deflections of
the needles as you fly around the ideal path. Handling various equipment will be finely depicted "by the book".
In fact, any Aircraft Panel designed with Reality XP's
technology could almost be paired with the original POH
(Pilot Operating Handbook)! |