Reality XP: The Avionics Simulation Company

The Avionics Simulation Company

COMPANY

 

Avionics XP

submitted by Jean-Luc - May 18, 2003

True Display XP

One of the requirements in modern avionics is to provide accurate and detailed information to the pilot. It is often achieved through a high resolution CRT or LCD display with a fast refresh rate. The resolution of the display is essential to provide enough visual cues to the pilot when information is changing, such as any displacement of a "drawn" needle, even in the tenths of a degree. One limitation of the simulated cockpit panel is that the avionics are often displayed at a fraction of their real world resolution, even on a separate monitor configuration. This leads to poor and/or not detailed enough visual cues to spot any displacement of graphics elements (they are bound to a 1 screen pixel resolution for their movement). Also, all the Flight Simulator products rely on the underlying Windows technology (GDI API) to render graphics elements. These are often exhibited with "jaggies" when lines are drawn in simulated CRT displays such as Primary Flight Displays as found in Boeing or Airbus software simulations. Not realistic isn't it? This also leads to poor performance even on P4 class computers because the Windows GDI API is not designed for real time graphics when the computer is competing from Flight Simulator DirectX context to Windows GDI context. Don't seek any further if your frame rate drops by 25% when using such an add-on. The hype is now on GDI+, but even if it features anti aliased line display, it still lacks the sub-pixel resolution necessary to down sample a simulated avionics screen resolution down to its displayed size on a computer screen.

Without requiring a second networked PC and to provide a true to life experience to the virtual pilot, we have designed True Display XP, a set of design methods and programming tools to provide a fine rendition of any displayed element up to one hundredth of a degree at any Flight Simulator screen resolution, with virtually no impact to the Flight Simulator frame rate! Another advantage of our proprietary technology is to allow multiple instances of the same gauge to be displayed at the same time on screen.

True Display XP is not only a graphic programming tool, but a comprehensive set of techniques to properly render any single gauge element as it would be seen from the real cockpit.

Avionics XP

The cockpit panel and its avionics are featured not only to show current flying parameters, but also to provide information about the aircraft subsystems to the pilot. A simple value on a display means many subsystem interactions "behind the scene". Pretending offering a simulation of an aircraft without such subsystems designed is less than what our customers expect from us. We have built upon our advanced and unique GPS expertise to further extend the possibilities of the simulated avionics while lessening the Flight Simulator SDK limitations.

In that respect, not only are the avionics components accurately depicting what they would in the real world, but they also interact on their sub systems layers. This dramatically improves the overall simulated experience to the levels of Airliner simulations, at a fraction of the development cost. In addition, our technology allows the design of new sets of Avionics systems only available in real aircraft. One such example is how our GPS products are driving any default CDI gauge with the correct deflection scale based on the actual flight phase!

What does this mean to my Simulation Experience?

This quantum leap in simulated avionics to the PC desktop is twofold: provide the best overall experience to the virtual pilot while not sacrificing authenticity and extend the reach of one's knowledge to avionics systems.

As an example, "shooting" an ILS approach will be easier since you'll be able to monitor the fine deflections of the needles as you fly around the ideal path. Handling various equipment will be finely depicted "by the book". In fact, any Aircraft Panel designed with Reality XP's technology could almost be paired with the original POH (Pilot Operating Handbook)!

A Clear Advance in Technology

 

Reality XP invested in research and development to pioneer the advanced True Display XP vector drawing API which drives the display symbol generator and gives the Jet Line solutions their superior display accuracy level, vivid color, smooth and precise elements and needle movements.

Introduced in 2003 for the Flight1 Software Meridian Meggitt Avionics simulation, True Display XP has been welcomed with rave reviews from the press and users. In short, this is the most extraordinary technology to fully recreate not only the look-and-feel of actual CRT/LCD based EFIS systems, but it also is so precise that for the first time, you can hand-fly the F/D (Flight Director) and ILS approaches better than with any PC based simulation.

More than an anti-aliasing line drawing system, True Display XP actually generate symbols at a sub-pixel resolution, with an advanced psycho-visual filtering stage for an accurate LCD/CRT look-and-feel. It is almost as if you have a full screen stretched to the size of the displayed avionics with no loss of clarity or precision!

And with our latest version introduced since our FS2004 product release, True Display XP is able to render a gauge screen faster than any conventional bitmap based gauge while not compromising complexity! Simply put: when replacing a panel gauge with a Jet Line gauge, it usually means faster frame rates, precision flying and accuracy!

Compare side by side still pictures below (click any picture to zoom in).

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Traditional PC Based Simulation Display

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Leading True Display XP Technology

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